![]() Shift + C to move crack to the 3d cursor position: Press ctrl+Z to undo and try a different angle for the crack, or check for obstructed objects nearby. If you didn’t see the cracked piece after operation, it means it flew away during the simulation. Note that this feature uses rigid body simulation don’t forget to add ground object to your scene with passive rigid body settings. (NEW) Physics-Based Grounding: Press Ctrl+Shift+LMB to drop the cracked piece to the ground. ![]()
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